

Fortunately, this game is forgiving in providing back doors for those over their heads, even excluding Gency Exits. Master the Fine Art of Running AwayParty wipes.they happen. This is especially true for Land Decimator - be aware of who is deployed when casting.

If an area of effect spell hits the character on the battle map, they are locked in place regardless if they completed an action or not. Lesson Six: AOE Skills Lock Deployed Characters in Place Umm.could you guys line up so I can hit you? Please? No? Alright, I'll use my own people. Try not to wrap your head around this one either, it just works. (Valkyrie's Pierce evility will negate the damage degeneration.) Amazingly, they do not take damage.

You can also fill gaps with your own characters to complete the chain and withdraw them back into Base Panel after the attack. If you use Dark Knight's Ripple Impact to clear enemies, you should know that they need to be adjacent to you as well as each other for the evility to work. Cancel the movement of the magichange weapon holder to be returned on top of the base panel - Twin Heads will still be enabled. Moving the magichange weapon holder away from the crowd (along with the monsters themselves) to do their magichange does not register as action for the magichange weapon holder. The area around your base panel can get crowded at times, especially when using adjacent evilities in conjuction with Twin Heads. (Fyi, you can't bounce allies off of enemy monsters but I seem to remember doing this on a previous game. A prime candidate for this is Erynder Z with his rubbery spring board-like head. Monsters have throw ranges too, only they bounce instead of catch, and it doesn't count as an action! It takes some practice but all monsters can be used to bounce characters you throw at them to further areas of the map, then you can cancel their move to withdraw them back inside the Base Panel. These ladies prime the Item General for a Magic Knight's Tera spell. (Or relocate them to another enemy if you refresh your knight with some Maid's tea.) Withdraw the debuff characters to safety so they can be used again next turn. Once the enemy is surrounded with debuffing characters, fire away with a Knight's Tera spell. This works great with elemental spell casters like Magic Knights who specialize in sniping individual enemies at range. Buffing characters and debuffing characters can be both moved into position where they can effect the outcome of an action without ending the turn, then returned to the base panel before the turn's end. Many evilities effect characters adjacent to those that wear them and this can be abused to your advantage. Heavy lifting is no longer required - Yay!
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Try not to wrap your head around this, it just works.Ī little later, you can copy Acceleration Mascot from Plenair and Angel Flight onto one unit, deploy that unit to give all other units 'Flying' status plus two movement, then cancel their deployment once everyone is in position. The lifting character's lift action can be canceled and returned to the base panel, dropping the enemy/object back to it's original state. Have a second character lift the enemy/object, allowing the first character to walk through to their destination. Master the Fine Art of Canceling Your Action Lesson One: Lifting ObstructionsĮnemies or objects block your character's path to a chest, Geo Sphere, Skip Gate.whatever.
